20080116

simple communication model - v3 - icm final


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Can two humans communicate in the absence of a third party intermediary such as language, art, technology...?
I built this model in order to explore how a reduced system of communication operates. Innovation, a counterpoint for two humans to connect. Project, extend themselves into the world, connect and thus recreate themselves and each other. I want to make things. In order for me to do this, it is important for me to explore the principles behind the way systems operate.

Data derived from simple rules give rise to complex systems.

A structure built with a controlled randomness. Determined by two pixels (can be replaced by two humans), each continuously projecting one of two states (white/black). When both are same, a square is drawn within the system. The system uses the screen size as starting point parameters and then maps onto a cylindrical structure. The starting point parameters are controlled by the probabilistic relationship between two pixels. (simple communication model). Some parameters controlled by this are... square size, location to center axis...(-/+ radius * this dimension), the height of the cylinder is mapped to a sine wave(also controlled by these values), as is the rotation of the structure along the x,y,z axis. Each pixel within the dimension of the screen is reconstructed using this system. The drawing ends when every pixels is reached.

Here are a few screenshots from a piece I just finished. I realize (yesterday my friend Hall pointed this out to me :) ) that in my model of "simple" communication, I ended up with something that is ironically obscure, abstract and difficult to communicate. Nonetheless, it is a process that was helpful for me in understanding a system. And hopefully someone might enjoy one or two of the pictures.


For more about this visualization model, based on reduced, simple communication, see previous entries.

1 comment:

Elim said...

This is super cool, Taylor! Can't wait to see you add sounds on it!!

 
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